
I have a handful of games I play excessively at times, followed by periods of complete abstinence. Not familiar with GoG (I did look it up now), btw, not that much of a hardcore gamer actually. Perhaps, judging from the timeline, Masters of Orion, which I never played, might've served as a template for both. Who knows for sure which interactions produced the similarities, although "coincidence" it most likely was not. Reynolds seems to might've been."inspired" by Deadlock ). That would mean it was the other way around, Mr. I assumed it would be clear from my op, that I like both games, with a prefernce towards SMACX.

I see many advantages, as a player, when developers learn from each other and create same but different games. "Stole" is strong phrasing, I did not use, nor imply. So when Firaxis started working on SMAC, well, that was the same month Deadlock got released - July '96. Publicado originalmente por luckz:SMACX is available on GoG, is it not?

Identical!!!11Īs for claiming Deadlock stole from SMAC, let me give you the timeline: and ChCh-t factories never stop or two more soldiers and we'll have a swarm // Seventeen times seven times seven and a half new ChCh-t every month (Deadlock II lines) are exactly ants that have strong factories and strong population growth. For example Master of Orion features the Klackons, ant-like insects that build fast and spread fast. Right now it's been too long with both games for me to judge if the factions really are similar to those of SMAC, or if they aren't just common video game tropes of the time. The only thing old games like this can do on Steam is count your playtime (if you don't need to launch them via a differently-named third party exe), otherwise you have no benefit versus a better-patched DRM-free version like you'd typically find on GoG. Further the more prominent role of the "shrines", which are of course a major plot point and welcome resource in smacx. The fact that Deadlock is a clone becomes even clearer in "Shrine Wars" as the user interface, tech tree especially, imitates smacx perfectly. Those elements are the factions of Deadlock, although they _are_ the smacx factions in disguise (Tarth = Spartans, Cht'Cht = The Hive, Maug = University, Uva Mosk = Gaians, Humans = Morganites, Cyth = Hive/Believer mashup, Re'lu = "Peacekeepers") and those awesome but mostly useless defensive facilities (they just look cool, especially the simple Laser Defense, for my taste). Who else here is an avid SMACX fan and uses this game, in particular, as a surrogate and because it's simply available on steam, unlike Smacx? Why isn't smacx available on steam? )Īnyways, these games are very similar and while I find smacx clearly superior to Deadlock, there are a few elements from the latter, that I do miss when dusting off my old Thinkpad with my last remaining "install" of that timeless classic. This game is essentially a "Sid Meier's Alpha Centauri" clone, which brings me to my main question or topic. This is slightly fixed in its successor "Deadlock II -Shrine Wars". Loved it since back in the day, but the main drawback is its rather clunky colony management, foremost unit movement and control and workeforce distribution. It took a few tweaks to get going, but thanks to other user's advice it was really easy. Each warrior is an individual, and with numerous battles they hone their skills.Just played this game for a couple of hours. From a distance you can observe what is happening in other places. The three-dimensional map shows individual buildings and cities, moving vehicles and residents.

Commanders are the main characters in the army and are in charge of the city. Each faction has unique weaknesses and strengths.

Multiplayer mode for up to 6 players is available. Deadlock: Planetary Conquest – An empire building simulation in which the player is destined to colonize and dominate the entire planet.
